Alexander & Zachary

Alexander started out as a 17th Century gentleman who knew one end of a rapier from the other. Following a strange series of events involving impressive light effects and the disembodied voice of someone named Bill, he moved to the 21st Century to teach western martial arts to the natives. He's still very adept at putting the pointy end in the other fellow, and he remains gallant with the ladies, reasonably proficient with a turn of verse, and an elegant dresser.

Zachary is another swordsman who has the disadvantage of always being one lesson behind Alexander. No matter how well Zach learned his previous lesson, Alex still manages to put a sword through his head (neck, torso, arm, leg, etc.) in the current lesson. Luckily, Zach heals quickly and has a good sense of humor about the whole thing.

Alexander - Front and rear 3/4 views

Alexander vs Zachary - side Alexander vs Zachary - based on Plate 2 in Nicoletto Giganti's Scola, overo, Teatro, 1606, Venice.

Zach's shoes with wireframe overlay Close-up of Zachary's shoes with wireframe overlay

Zachary - Front and rear 3/4 views

Close-up of Alexander's face The same pose, top view.


Sword texture
Sword texture

Alexander Textures

Diffuse:
Head (diffuse) Torso (diffuse) Legs (diffuse)

Bump:
Head (bump) Torso (bump) Legs (bump)

Glossiness:
Head (glossiness) Torso (glossiness) Legs (glossiness)

Specular:
Head (specular) Torso (specular) Legs (specular)

Character info (each):
  • Polygons: 4435
  • Texture map size: 512 x 512
  • Times:
    • Modeling: approx. 24 hours
    • UVW Mapping: approx. 12 hours
    • Texture Painting: approx. 40 hours
    • Rigging and Weighting: approx. 40 hours
  • Software: 3DS Max 7, Photoshop CS

Zachary Textures

Diffuse:
Head (diffuse) Torso (diffuse) Legs (diffuse)

Bump:
Head (bump) Torso (bump) Legs (bump)

Glossiness:
Head (glossiness) Torso (glossiness) Legs (glossiness)

Specular:
Head (specular) Torso (specular) Legs (specular)

Sword info (each):
  • Polygons: 606
  • Texture map size: 512 x 512
  • Time to model: approx. 4 hours
  • UVW Mapping: approx. 1 hour
  • Texture Painting: approx. 3 hours
  • Rigging and Weighting: n/a
  • Software: 3DS Max 3.1, Photoshop Elements 2.0